Key Features

Overview

Mixer synchronizes in real time the modifications done to the scene and the objects it contains. During a collaboration session, Mixer displays the position of other participants and highlights their selections. See Work together for more details.

../_images/select.png

In the sections bellow we listed the features of Blender that are synchronized and those which are volontary not, as well as what is currently supported and what is not.

Warning

Undo / Redo is a important pitfall at the moment for technical as well as paradigm reasons. It is strongly adviced not to use it, it may destabilize the running collaborative session.

See Caveats for more details.

What is synchronized

Most of the elements contained in a scene, the data types, are synchronized, as well as the custom properties of all datablocks. The following table summarizes the covered features and a note indicates when synchronization is not available because the feature has not been implemented yet.

Data

Status

Comments

Action

Yes

See [Delay]

Armature

Partial

Simple rigs only. See [Armature]

Brush

No

Collection

Partial

Except collection children ordering

Camera

Yes

Curve

Partial

Except surface and Bézier curves. See [Edit], [Convert]

Grease pencil

Yes

See [GreasePencil], [Edit], [Convert]

Image

Partial

See [Image], [Media]

Keying sets

No

Library

Partial

See [Library]

Light

Yes

Light probe

No

Line style

No

Mask

No

Material

Yes

See [Nodes]

Mesh

Partial

Except split normals, custom properties, see [Edit]

Metaball

Yes

See [Edit], [Convert]

Movie clip

Yes

See [Media]

Node group

Partial

Not extensively tested, see [Nodes]

Object

Partial

Except motion paths, particles and physics. See [Convert]

Paint curve

No

Particles

No

Shape key

Yes

Scene

Yes

See [Delay]

Sound

Yes

See [Media]

Text

No

Texture

Yes

Volume

No

VSE

Partial

Except meta strips. Not extensively tested

World

Yes

Armature

Issues remain with rigs generated by Rigify.

Convert(1,2,3,4)

The result of object conversion (Object/Convert to menu) is not synchronized.

Delay(1,2)

Some updates may be delayed until another modification is detected:

  • scene annotations: try to click around in the background of the 3D viewport

  • animation curves names : try to toggle the curve Enable checkbox twice.

Edit(1,2,3,4)

While an object is not in Object mode (in Edit, Sculpt, Paint, …) the local modifications to this object are not sent to the other participants and the other participants modifications are not applied. Pending modifications are applied when the mode changes.

GreasePencil
  • the mask layer is not correctly synchronized

  • area fill is sometimes not correct

Image

Generated images and UDIMs are not synchronized. Image files are synchronized.

Library

Nested libraries will fail when shared folders are not in use. The following are not synchronized:

  • the results of make local and reload

  • library overrides

Media(1,2,3)

Media files are synchronized. The result of reload or media path modification are not synchronized.

Nodes(1,2)

Links synchronization sometimes fails. Some cases might cause crashes.

What is NOT synchronized

In order to provide to all participants a collaborative experience with as much freedom as they have during a solo session some features are deliberately not synchronized. This is the case for most User Interface elements, user preferences and configuration.

UI and Settings

Comments

User preferences

Key mapping

Installed add-ons

Workspace

Scene Manipulation

Comments

Object Editing Mode

Active tool

Eg: Move, Rotate, Scale…

3D cursor

Scene display mode

Show gizmos, overlays…

Viewport shading

Play mode

Scene Properties

Comments

Scene current camera

See [SceneCurrentCamera]

Render engine

See [RenderEngine]

SceneCurrentCamera

Although belonging to the scene properties, preventing the current camera to be synchronized allows each user to view and render the scene from the camera of her choice

RenderEngine

Each user can render either with Eevee, Cycle or another avaiable engine of her choice

Caveats

In addition to the limitations listed in the previous section, you should be aware of the following limitations:

Undo / Redo

Using undo may cause data desynchronisation between users, unexpected behaviors and possibly some crashes. Using undo while in Object mode may undo other participants changes. It is then strongly adviced not to use the undo feature during a collaborative session.

The undo action rises several paradigm questions such as:

  • What happens in the scene when an action is undone and some work dependent on it has been done by other users, such as a mesh edit, a constraint, etc?

  • What should be undone? The last action of the user doing the step backward or the last action made by any user of the session? Or all the actions of everyone up to the last action of the considered user?

  • Should a redo be possible?

Once the expected behavior clearly defined there is a technological challenge to face in order to address it.

Currently the undo and redo actions are “possible” as part of the default behavior of Blender. For the reasons mentioned above doing one of them can very likely, according to the context, lead to an unstable environment. It can be noticed from error messages in the terminal or more obviously from differences in terms of data in the shared scene.

At this point a synchronisation recover is unlikely and it is adviced that one of the users save the scene on her computer, everyone leaves the room and a new session is started.

In order to minimize the chances of doing an undo action we thought about blocking this feature during a session. We don’t know if this is possible and have not gone further in that direction at the moment.

File saving

The files saved by all participants are not exactly identical.